
VR prepares trainee teachers for the classroom
Client:
University of Sunderland
Project
The new VR headsets at NEUPC member University of Sunderland, allow trainee teachers to immerse themselves in a variety of realistic simulations using VR to enhance curriculum opportunities and provide them with an innovative approach to teaching in the classroom…
The Client
The University of Sunderland is a life-changing institution. It welcomes all with talent into higher education and supports students in reaching their potential through its strategic ambitions to be student-focused, professions-facing and society-shaping. The University has around 27,500 students based at campuses in Sunderland, London and Hong Kong, as well as through global learning partnerships in 15 countries and online learning. The University is proud of its positive contribution to economic and social change. Its graduates leave equipped with the knowledge, skills, confidence and connections to make a positive difference in the wider world.
The Challenge
As the incumbent AV integrator for the University, we were contacted by the Head of the School of Education, Duncan Cross, regarding the demand for future tech within the classroom. Director of Projects and Innovations, Craig Pickard, explored a variety of avenues including immersive environments, sensory solutions and virtual reality. It was soon decided that Virtual Reality was the most flexible option which could it be extensively utilised by the University.
The Stats Behind VR
Evidence shows virtual reality has the tools to push the boundaries of teaching, and helps students meet their learning goals...
Experience: Learning through experience can boost knowledge retention by up to 75%.
Engage: We only remember 10% of what we read, but can retain 90% of what we experience.
Achieve: VR can improve student attainment increasing exam results by up to 20%.
The Solution
Various Virtual Reality brands were evaluated - including Meta and Oculus - but ClassVR stood out as the most suitable choice for this project. The team at ClassVR provided Craig with a comprehensive run through and demonstrated the full capabilities of the system. Impressed by the solution, Craig quickly arranged for us to purchase our own demo kit which we sent to the University for evaluation. The speed of service allowed us to have a minimal turnaround period of just 6 weeks between the initial enquiry to supplying the kit.
Key Features
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ClassVR is a fully integrated, classroom-ready device with no additional hardware required to get you started.
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ClassVR’s Portal gives teachers the controls to easily send content and direct and monitor student attention, maximising learning time.
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ClassVR provides thousands of virtual and augmented reality educational content to add value to your lessons, no matter what the subject.
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All ClassVR headsets come in a rugged storage and charging case to ensure your devices are always ready when you are.
The Use Case
The next generation of teachers studying at the University of Sunderland are using virtual reality to help prepare them for their future careers. The University’s School of Education’s new VR headsets allow its trainee teachers to immerse themselves in a variety of realistic simulations using VR to enhance curriculum opportunities and provide them with an innovative approach to teaching in the classroom. Examples of the simulations include moving through the human body as a piece of food to learn about digestion and skiing when learning about the Arctic in a Geography lesson.
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